Fishao Bobs Minigame
| Kaboom Save the falling bombs but not the ones that are exploding. Spell KABOOM the get extra points, use the mouse to play |
| Asteroids Squeezed into your spaceship, you have to defend yourself against a barrage of big rocks and pesky flying saucers |
| Soap Bubble Guide your soap bubble through the cave, carefully! |
| Battleship Your mission is to destroy the enemy fleet, use your head and a sound strategy will go a long way |
| Frisbee Golf Similar to golf, but instead of hitting a ball with a club, you throw a frisbee around a predetermined course |
| Smashing A cool brick and paddle with power-ups |
| Mini Pool The aim of the game is to clear the pool table in the shortest time |
| Rocket Man Help the rocket man jump safely from one platform to the next to progress to the next level |
| Pedestrian Killer Drive over as many pedestrians as you can, dont let them cross the road safely |
| Mars Destroy the city so you can land your spaceship |
| Connect 4 Connect 4 in a row to win, easier said than done |
| Curveball A 3d version of the ping pong game. To get extra points curve the ball round to the opponent |
| Super Fly Click the flies to eat them, dont let the frog steal your food! |
| Balls n Walls 2 player game, catch balls that are thrown over the wall |
| Tanks Try to blow up your opponent before they do |
| Bowman How good are you with the bow and arrow? Click and drag the mouse to get the perfect shot. You can play against an opponent too |
| Smashing A cool brick and paddle with power-ups |
| Polar Rescue Use your penguin to dodge obstacles run through mazes and fire |
| Fishy Become the biggest fish in the sea by eating other smaller fish. Watch out for the big fish as they will eat you |
| Spank the Monkey Slap the stupid monkey as fast and as hard as you can |
| Hostile Skies Shoot down all the enemy planes and land safely |
| Tic Tac Toe Aka noughts and crosses, but made in the old school style |
| Bubble Trouble Shoot bubbles into groups to make them disappear |
| Buzzer Get the ring to the end of the wire without touching the metal |
| Hexxagon Like a radioactive and slighlty wonky version of Othello |
| Blox Forever Quench your puzzle solving addiction. Treat yourself to 100 brand new levels with all new graphics, sounds, and music. Handle new challenges such as gem traps, chain reaction bombs, slug blox, and instant death skull blox |
| Simon This one will test your memory to the limit, if not your sanity. Green, two yellows, blue, three reds and... errr... |
| Space Invaders Invade space by killing all the flying machine by shooting at them |
| Pac Man Killer You are the pacman killer ball, bounce on them to kill |
| Snake Collect all the reds to grow bigger and longer |
| Mouse Speed Click the numbers 1, 2, 3, 4, and 5 in numerical order to find out how good you are at clicking with the mouse |
| Exit 2 The next version of Exit. It is more of a puzzle game, the potatoe has to get from one side to the other without falling. Click JUGAR to start |
| Twiddlestix Press spacebar twice to start the game. Use the arrow keys to guide the stick to the other side |
| Pac Bug Eat all the dots while avoiding the lizard. Hold mouse button to move |
| Keepups Keep the ball up as long as you can |
| Midget Tossing Toss the midgets into the baskets and try to get 100 points to win |
| Turtle Bridge Get as many rocks to the other side as you can by jumping on the turtles back, without falling in the water |
| Over Run Help Sabeth protect his castle against the evil orcs. Use the arrow keys to move and the mouse button to fire |
| Soul Mech A fighting action game, kick, punch and use your sword |
| Shell Under which shell is the ball hidden? You must also bank as much as you can to get the highest points |
| Submarines Attack Drop bombs to explode the submarines. Only 3 bombs are allowed at any given time. Use arrow keys to move, and spacebar to drop bombs. Click 'Blast Them Subs!!!' to begin |
| Fightman Stickman side scrolling fighting game. Flying-kick the sh*t out of people |
| Break Out 360 Remove all the bricks to prosper to the next level; new 360 degree perspective |
| Pingu Sports Clear all the ice blocks to go the next level. Use the arrow keys to move and the spacebar to change direction |
| Bump Copter 2 Fly your little helicopter past all the crazy obstacles and to the other side |
| Perfect Match Remove all the cards by unfolding a pair of identical cards. Click a card to unfold it and then unfold another card, if both are the same they will be removed. Watch out for the time |
| Resident Devil Shoot the zombies, best thing to do is to blow thier arms and heads off. |
| Cutie Quake Kill the cuties! Not so cute now are they? |
| Fish Hunter Use the arrow keys to move around, shoot the fish by pressing spacebar. Quite a hard game |
| Sheepish Use the arrow keys to help the sheep to the other side and into the barn. Fill to go to the next level |
| The Black Knight The Queen needs a new swimming pool. The King calls upon you, The Black Knight, to go hither and bash as much taxes as possible from thy freeloading peasants |
| Blox A great mind tester. Featuring many great items such as elevators, bombs, lasers, magnets, water & lava pit |
| Memory Trial Turn the cards up two at a time, memorise their position and then try and match the pairs in the least turns as possible |
| Yellow Out Get the yellow car out of traffic, you can only move the cars back and forth. There are 60 levels and its difficult futher on |
| Cyber Mice Guide your mice through various obstacles and traps, a big slice of cheddar awaits |
| Stan Skates Help Stan take on the Streets and survive. Use spacebar to jump, collect points and special moves. Hit the up arrow to activate a special move |
| Marbles You are the marble catcher, catch as many marbles as you can while the screen is moving. Use the mouse to move around |
| Metal Slug Stickman Use the arrow keys to move. Ctrl = Fire, Shift = Jump, Spacebar = Grenades, Caps = Warp out of a wall if you get stuck. Go one kill some stickmen! |
| Bug Your aim is to tactically push the eggs that are spread all over the maze into the nests. There are 100 levels in this game and it gets tricky as you proceed |
| Bob's Game | |
|---|---|
| Developer(s) | Robert Pelloni |
| Platform(s) | DS, PC (Demo ver.), Mac, Linux, Android |
| Genre(s) | Role-playing video game |
How do I earn fishcoins? Lets start from the beginning. The first thing you want to do is to complete all the stages of the tutorial to get all the coins from it. Then there are some different things you can do. Bobs Minigame Make sure you visit Bob in Rio Tropical. When you talk to him a minigame starts that lets you pick up 10 coins on the.
Bob's Game (stylized as 'bob's game') was a role-playing video game being developed by independent video game developer Robert Pelloni since 2003/2004. The project is most notable for Pelloni developing the game using open source softwaredevelopment tools and Nintendo's refusal to license him the official SDK as well as Bob's response to that decision.
History[edit]
Development[edit]

Bob's Game was to be a 2D role-playing video game developed solely by Pelloni since 2004 for the Nintendo DS.[1] According to an interview he gave to the Orlando Sentinel, Pelloni spent over five years and over 15,000 hours working on the game.[1] The game was to feature over 200 characters and, according to the interview, 'more gameplay than just about anything out there on the portable system'.[2] In August 2008, Pelloni posted a preview of the game on YouTube that had received over 100,000 views by September 15, 2008.[2]
Development started as a result of a conversation about video games that Pelloni had with friends at a restaurant. He discussed creating a video game based in the suburbs that had a Dungeons & Dragons mindset, similar to the EarthBound series. Pelloni first got the idea of creating Bob's Game from watching his brother play Dragon Warrior, whose story, he said, he found confusing. He also drew motivation from other titles such as Super Mario 64, Super Metroid, the Dance Dance Revolution series, and a similar game developed by one person titled Cave Story.[citation needed] He started to brainstorm ideas for this game, scribbling notes on a napkin. According to the Sentinel interview, Pelloni was fascinated by other similar video game projects getting published after participating in online Internet forums. At the same time, he was also 'disheartened' over how the video game industry did business, saying that 'it's a standard practice for some publishers to take a game engine and put in licensed assets to coincide with, say, a movie release for example'.[2] This motivated Pelloni to self-develop Bob's Game and, as a result, he spent most of 2006 and 2007 in isolation while developing the game.[2]
Pelloni said that the hardest part of developing the game was the background graphics, which he drew by himself despite having no artistic experience. He said that he most enjoyed writing the dialogue and designing the gameplay elements. He would not consider the game '100% complete' until he received the software development kit (SDK) from Nintendo, which would allow him to compile the game according to Nintendo's code specifications. However, he stated in the Sentinel interview, '[Y]ou can't get access to [the SDK] unless you've published a game before'.[2] Pelloni had received responses from some video game publishers but did not start talks with any of them as he wanted to retain creative rights to the game. As a replacement for the standard credits roll at the end of most video games, he said he would provide a summary of the making of the game.[2]
Publisher rejection and protest[edit]
According to an article in The Escapist, in 2008 Pelloni was directed by Nintendo to talk to the WarioWorld division, which directed him to marketing; marketing then directed him back to the WarioWorld division.[3] Nintendo told him that they would inform him of their decision whether to grant him an SDK for the game in between six and eight weeks. No response came from Nintendo. After 17 weeks of trying and failing to get Nintendo to provide him with the SDK, on December 11, 2008, Pelloni decided to publicly protest by locking himself in his room for 100 days or until Nintendo provided him with the SDK, whichever came first.[1] According to Owen Good of Kotaku, he staged the protest in an effort to gain publicity by making Nintendo look like a corporate bully beating down on an indie game developer.[4] His room had no Internet access (save for broadcasting a live feed of him in his room via a webcam) or television and had only a mobile phone with which he could make calls and send emails and the materials he needed to work on the game.[5] Pelloni made the following comment when he decided to protest:[3]
'I cannot leave this viridian room. The door is locked and barricaded from the outside. I am sleeping behind the camera, and yes- I've got a shower. Food is delivered once a week by a friend...This is my 100 day protest to Nintendo!'
Pelloni's protest garnered popularity on various Internet forums and websites.[6] On the 21st day, December 31, 2008, he started to release addresses of Nintendo executives and to send Nintendo of America president Reggie Fils-Aime holiday greetings. He also threatened to bundle the game as a killer app using a Nintendo DSi homebrew device, and said that he was translating the game into several languages, planning to release it worldwide to 'significantly cut into Nintendo's bottom line'.[7] According to Chris Greenhough of Joystiq, he said that he was talking to a Chinese firm about releasing Bob's Game on a flash cartridge and negotiating with Walmart to distribute the game.[8] He also threatened to get the game released on other distribution platforms including Xbox Live Arcade, Steam, the iPhone, and the PlayStation Network.[9] On January 6 he declared that he was better than Shigeru Miyamoto, Hiroyuki Ito, Hideo Kojima, Adrian Carmack, and Will Wright combined.[10] Though he apologized for his comment two days later, according to Andy Chalk in an Escapist article, he threatened to 'exact a horrific vengeance if the company continued to deny him the SDK'. At this point, he started to complain about paranoia and having persistent headaches.[10]
Protest aftermath[edit]
The protest ended on the 30th day on January 10, 2009, with Pelloni saying that he was suffering from a 'wicked headache'. Pelloni described Nintendo as a 'heartless corporation, only interested in the biggest profits'.[11] He ransacked his room in frustration and posted a lengthy comment on his website, declaring his defeat. In light of the statement and the lack of any visible movement on the webcam,[4][9] a concerned user from the /v/ board on 4chan was able to retrieve Pelloni's telephone number from his Whois information. The user contacted his sister in an attempt to have somebody check on him.[4] Then, on January 11, the police broke into his room to check on him, finding him well.[9]
According to Rob Hearn in an article on the website Pocket Gamer, shortly after conceding, Pelloni resumed his protest and attack on Nintendo. He had apparently worked himself into Bob's Game, portraying himself as the game's main antagonist and final boss. He redefined the object of the game as being to take down 'Gantendo' (a portmanteau of 'Ganon' and 'Nintendo'), with the game's main protagonist being named 'Yuu'. In addition, he had retooled the story to incorporate events leading up to and after his protest.[12] On February 1, Griffin McElroy of Joystiq reported that Pelloni had vandalized the Nintendo World Store in New York City, saying that this was 'Level 50' of his newly revived protest.[13]
On February 6, 25 weeks after sending his request for an SDK, Pelloni received a letter from Nintendo rejecting his request. According to JC Fletcher of Joystiq, this was the same form letter that Xiotex Studios received on their rejection to develop games for WiiWare. In the letter, Nintendo said that they require 'secure business facilities, sufficient equipment and staffing, financial stability and other attributes that would distinguish the developer' and that they deal with confidential information, making them highly selective in whom they grant SDK access.[14]
In March 2009, Pelloni announced on his website that the protest and ensuing events had been a viral marketing ploy to advertise Bob's Game. According to an email he sent to the press, he said that he had been able to fool the entire Internet gaming community and expressed disappointment in the media, saying that 'angry developer litters' is considered more newsworthy than 'angry developer'.[15] He referred to the marketing of the game as 'an old-school marketing style for an old-school style game'.[15] According to Jim Sterling of Destructoid, he claimed that his stunts 'are the mark of somebody who deserves to be a part of the game industry'.[15]
Demo release[edit]
On March 31, 2009 it was reported that Pelloni had released a playable demo of Bob's Game, which, according to his website, required a flash cartridge and was playable on the NO$GBA emulator.[16] On April 2, 2009, MTV.com's Stephen Totilo interviewed Reggie Fils-Aime about the Bob's Game incident. Fils-Aime said that Pelloni had applied to be a licensed developer for Nintendo, but Nintendo rejected his application after a standard evaluation because he did not meet their requirements. He noted that he is happy that people are motivated by games developed under similar circumstances such as 2D Boy's World of Goo as well as Tetris and Pokémon, that Nintendo enjoys 'taking big ideas with small budgets and bringing them to life'.[6]
Portable console announcement[edit]
On March 4, 2011, Pelloni announced a new portable console called the nD that would be sold for $20 with Bob's Game as the first title.[17] On June 9, 2011, the final day of Electronic Entertainment Expo 2011, Pelloni uploaded a video called 'nD Commercial' to YouTube. In early 2013 Bob silently deleted all the references to the nD[citation needed] and put up a live stream of him working on to his official site bobsgame.com. As of May 8, 2013, the website has been updated to show a 'new phase' of Bob's Game called 'Bob's Game Online: nDworld'. After playing a short demo, players are asked to register and after doing so are directed to a website telling them to wait for future updates; at first they were also told they would have to pay for the service in the future.
Crowdfunding campaigns[edit]
On November 25, 2013, Pelloni made a Kickstarter for the puzzle game from Bob's Game, which failed on December 15, 2013, with $477 out of the goal of $6,667. Despite the Kickstarter failing, the game was released on the Ouya on January 1, 2014. Shortly after the Kickstarter failed, Pelloni created a Patreon page, which he later removed.[citation needed] On April 23, 2014, Pelloni launched the first and only Kickstarter for the previously-announced action-RPG Bob's Game, saying that if the crowd-funding venture was successful, he would invest the money to work from a 'hack-van' in order to complete development on the title, and if not, he would put development of the game on indefinite hiatus.[citation needed] On May 22, 2014, with 17 hours left, the game was successfully funded.[18] Pelloni acknowledged this success shortly thereafter on his website.[citation needed] According to a Forbes article published in January 2015, the developer has given up on the project, and plans to refund backers.[19] However, on January 20, 2016, Pelloni denied this claim as he stated via Kickstarter that he had not permanently stopped working on Bob's Game, and had been pitching the game to investors and publishers, to no success. Pelloni cited an unstable living condition and extensive re-writes to the game's code as additional reasons for the delay,[20] he also started to separate the game in a puzzle game and a RPG game.[citation needed]
PC release[edit]
In May 2016 an alpha version of Bob's Game was successfully Steam Greenlighted.[21] On September 2016, the puzzle game Bob's Game was released on itch.io for Windows, MacOS and Linux while being under ongoing development.[22] On February 21, 2017 followed a full Steam release.[23]
Source code release[edit]
In August 2016 the source code of the game was released on GitHub under a non-commercial source availablesoftware license,[24] to allow the community to contribute. The author claims that he wrote the game originally in C, switched then to Java, and later converted it with an automatic code converter to C++.[25]
References[edit]
- ^ abcDavis, Ryan (January 17, 2009). 'Bob's Game Gets Burgled'. Giant Bomb. Retrieved August 10, 2009.
- ^ abcdefSimantov, Matthew (September 15, 2008). 'Interview with the creator of Bob's Game - (probably) the biggest game ever created by 1 person'. Orlando Sentinel (blog). Archived from the original on April 13, 2009. Retrieved August 10, 2009.
- ^ abNq, Keane (December 22, 2008). 'Bob's Game Developer Stages 100 Day Protest to Nintendo'. The Escapist. Retrieved August 10, 2009.
- ^ abcGood, Owen (January 10, 2009). '[Updated] Bob's Protest — and Bob's Game — is Over'. Kotaku. Retrieved August 10, 2009.
- ^McElroy, Justin (December 22, 2008). ''Bob's Game' dev confines self in Nintendo protest'. Joystiq. Archived from the original on February 4, 2009. Retrieved August 10, 2009.
- ^ abTotilo, Stephen (April 2, 2009). 'Nintendo Finally Comments On 'Bob's Game' Situation'. MTV.com. Retrieved August 10, 2009.
- ^McElroy, Justin (December 31, 2008). 'Bobwatch Day 21: Things get kind of weird'. Joystiq. Archived from the original on March 3, 2009. Retrieved August 10, 2009.
- ^Greenough, Chris (January 5, 2009). 'Bob's Saga rumbles on'. Joystiq. Archived from the original on May 5, 2009. Retrieved August 10, 2009.
- ^ abcYerby, Anthony (January 17, 2009). ''Bob's Game' creator is officially out of his mind'. Aeropause. Archived from the original on January 22, 2009. Retrieved August 10, 2009.
- ^ abChalk, Andy (January 12, 2009). 'Bob's Game Guy Gives Up'. The Escapist. Retrieved August 10, 2009.
- ^McElroy, Justin (January 10, 2009). ''Bob's Game' 100 day sit-in protest ends early, disturbingly'. Joystiq. Archived from the original on February 10, 2009. Retrieved August 10, 2009.
- ^Hearn, Rob (January 13, 2009). 'Bob's Game creator Bob Pelloni's 100 day protest is back on'. Pocket Gamer. Retrieved August 10, 2009.
- ^McElroy, Griffin (February 1, 2009). 'Jilted Bob's Game creator fights back by littering'. Joystiq. Archived from the original on June 12, 2009. Retrieved August 10, 2009.
- ^Fletcher, JC (February 6, 2009). 'Nintendo denies official DS developer status to 'Bob's Game' creator'. Joystiq. Archived from the original on February 28, 2009. Retrieved August 10, 2009.
- ^ abcSterling, Jim (March 15, 2009). 'Bob lets the cat out of the bag, explains viral campaign'. Destructoid. Retrieved August 22, 2009.
- ^Fletcher, JC (March 31, 2009). 'Bob's (playable) Game: Homebrew demo released'. Joystiq. Archived from the original on April 3, 2009. Retrieved August 10, 2009.
- ^the-nd.com (archived on Internet Archive in 2012)
- ^https://www.kickstarter.com/projects/bobsgame/bobs-game
- ^https://www.forbes.com/sites/michaelthomsen/2015/01/14/bobs-game-kickstarter-to-be-refunded-after-developer-moves-on/
- ^Pelloni, Robert (January 20, 2016). 'Small update'. Kickstarter. Retrieved January 22, 2016.
- ^http://steamcommunity.com/groups/GreenDB#announcements/detail/853809404615291672
- ^bobs-game-puzzle-game on bobsgame.itch.io
- ^Bob's game on steam.com
- ^bobsgame on github.com
- ^Bob's Game source code released! by Daniel Berkhart on caltrops.com (August 25, 2016)
Game Vui
External links[edit]
Fishao Wiki
| Wikimedia Commons has media related to Bob's Game. |
- Official website
- bobsgame on GitHub